Category / Animation / CG / Passion

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  • Frog Character Design and Animation

    Who doesn’t like frogs, I like frogs. This project started of as a doodle, drawn with the amazing Leonardo app on a Surface GO, after using quite a few drawing apps I’ve…

  • TURBO-386! An Automated Office Assistant.

    Another passion project! And ya gotta love robots, right? What about multifunctional 1980’s robots. I love aspirational tech of the 1980’s, so much promise with so many limits. What if the 1980’s…

  • Making Fluffy Bunnies!

    Easter time is upon us and that’s all we need to provoke some CG bunny creation. This and an excuse to get to grips with Blenders hair particles. The creation process incorporated…

  • Bee Girl – Character Fun

    As soon as there’s a little free time, you’ll see me creating characters. Here’s a fun little animated vignette featuring a girl waiting for a bus and a bee. And a little…

  • Simple 2 Controller Setup for Lipsync

    I’ve been producing quite a lot of talking animated characters recently and due to fast turnaround have been looking at way to speed up rigging and animation. In this video I look…

  • EAZEL – Pen Display Concept

    Product visualisation for a monitor/pen tablet that elegantly transforms from one to the other in the same manor as Microsoft’s Surface Studio, but without depending on somewhat under-powered computer base. Apart from…

  • Imperfect CG Bokeh

    Adding imperfections to surfaces is great to get closer to photo-real so why not add imperfections to the defocused elements in a scene. This video talks through a method of using a…

  • Made an Eye, I don’t know why.

    Had some fun with modifiers and animation to create an eyelid. Using shrink wrap, solidify and a handful of other modifiers to have the eyelids glide over the eyes. I’m not sure…

  • Sculpting in VR with Oculus Medium

    With the new Oculus Rift S headset acquired it was time to take advantage of free Oculus Medium app (that came with the purchase of the headset). I’m no stranger to VR…

  • Mograph Tests in Blender 2.8 + Download

    Had a quick play around with some mograph, abstract shape animation in Blender 2.8 for a possible project that didn’t do ahead. A little test render for a project that didn’t go…

  • SpagBol – I don’t know why

    Another little random project, inspired by the acquisition of FL Studio Mobile, a music creation app. Had fun making a little track and then made a character to accompany it. As always,…

  • Making Isometropolis Intro

    This project, like many others, started with a doodle. I’d been watching a lot of cop TV shows and movies and started to sketch this detective duo. My plan was to create…

  • Matchmoving and Compositing in Blender 2.8 Eevee

    Thought I’d try out some match-moving and compositing with Blender 2.8 beta with Eevee. I’m used to using Boujou and After Effects and wanted to see how it compares. I headed out…

  • New MUTO music video!

    The new MUTO ‘Cloud Party’ video is out and we did the vfx work. The work involved photogrammatry, re-topology and match-moving CG elements into chosen shots.   Here’s a quick cut of…

  • SphereBot Creation

    Another little project to help get some workflows down in Blender. I was inspired by the poodle moth. I really like the stocky structure to the insect and thought it would be…

  • Making Drawer Arrays

    Everytime I visit my dad’s house I religiously take a photo of the chest of drawers in the hallway. The many instances of drawers along with a dimly lit hall with a…

  • Working Hard – 3D Illustration

    It’s been mostly animation that’s been going through the studio so I thought it would be fun to put together a 3D illustration. It started off as a quick mock up experimenting…

  • Creating RGB Mattes in Lightwave 2018

    In this tutorial we use custom buffers to create Surface and Object ID’s out of Lightwave 3D and into After Effects. Then using adjustment layers and Set Matte effect to isolate particular…

  • New PBR materials and Buffer Export tutorial

    A new Lightwave 3D version has been released featuring a completely re-worked render engine that utilises Physically Based Render materials (PBR). This is a quick video showing a base level of exporting…

  • Fancy Some Veg? – Photoreal CG Test

    Produced as a proof of concept render for a pitch. Rendered in Lightwave 3D with brute force depth of field.