Animated Global Illumination

Global illumination is usually reserved for rendering still images due to the approximation methods in which light samples are placed within a scene, causing an annoying flicker when playing back numerous frames. We’re recently been experimenting with radiosity setting that are closer to brute force while still maintaining reasonable render time per frame. The examples above are some ¬†fairly worst case scenarios, there’s still some flickering but frames are rendering at a reasonable 2-3 minutes a frame.