Sharp Valley

We created procedurally generated polygonal landscapes as part of a pitch for a medical expo experience to promote a new pain management medicine. Our approach was to show the user an ever changing landscape based in the noise response from an EEG reader built into the headset.

The imagery was created in Lightwave 3D for an ultimate delivery to the Unity 3D game engine.


Client: Big Pink

Director: Louis du Mont
Producer: Jon Reidy