Easter time is upon us and that’s all we need to provoke some CG bunny creation. This and an excuse to get to grips with Blenders hair particles.
The creation process incorporated a number of new techniques for us. Starting with a model concept created in VR with Adobe Medium, to quickly and freely block out a form, to then refine in Blender and ultimately bake into the multi resolution modifier.
The whole process took about 24 hours and we’re pretty happy with the results, the animation is a bit ropey in places, but the sentiment, I feel, comes across. This will not be the last fluffy character we create, and I’m personally looking forward to trying out some dynamic hear movement.