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A quick demo commissioned by Big Pink walking through a medical installation. The animation was produced by refining motion captured from Ipi Studio and a Kinect v2. The scene was setup and rendered with Lightwave 3D.
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Another little passion project that grew out of wanting to try out some new character techniques. Character animation is something I love doing and don’t have enough of it, particularly lip-synced characters that are capable of expressing a range of emotions.
Global illumination is usually reserved for rendering still images due to the approximation methods in which light samples are placed within a scene, causing an annoying flicker when playing back numerous frames. We’re recently been experimenting with radiosity setting that are closer to brute force while still maintaining reasonable render time per frame. The examples above are some fairly worst case scenarios, there’s still some flickering but frames are rendering at a reasonable 2-3 minutes a frame.Read more →
We’ve got a few little Google VR cardboard projects underway, including Columbia Road, and thought it would be a good idea to have a nice way to present both the concept of Cardboard to those not overly familiar and the projects we’ve got cooking up. If you have a Cardboard then why not check out the stereoscopic render.Read more →
We’ve completed the promotion film for Realeyes, giving an overview of features and benefits on offer. As part of the brief the client required a time-freeze effect that we’d previously achieved on SkyLife. This time, however we elected to use a 180 degree dolly from the great guys at FilmScape.Read more →