Just time to whip together a little Christmas render for the season. Built in Lightwave 3D, taking full advantage of the spline controls in Layout. All the lens effects ‘bokeh’ was ray-traced in Lightwave with max ‘adaptive’ samples cranked to 4000 to clean up the noise. Here’s a subpatch wire for good measure!
Global illumination is usually reserved for rendering still images due to the approximation methods in which light samples are placed within a scene, causing an annoying flicker when playing back numerous frames. We’re recently been experimenting with radiosity setting that are closer to brute force while still maintaining reasonable render time per frame. The examples above are some fairly worst case scenarios, there’s still some flickering but frames are rendering at a reasonable 2-3 minutes a frame.
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Posted by: Louis |
Back from a quick trip to Berlin and took the opportunity to get a few shots on the Panasonic Lumix GH4. Looking forward to using the upcoming v-log profile for further grading possibilities and trying out the new ‘camera raw’ like grading features in Adobe Premiere CC 2015.
Feeling stressed? Why not unwind by occupying the most relaxed, care free creature in the animal kingdom. It’s still a work in progress and we’ve a lot of ideas to flesh out the mechanics of the game but as it stands it’s a simple physics sandbox that allows you to embody a cat and play with a multitude of colourful cat toys. Happy Cat is now available on the Oculus VR share store and require an Oculus Rift and Leap Motion controller and has already proven quite popular.
At Formation we love when a brief comes in to create funny, loveable animal characters. After watching our dancing CG chicks for Asda moonwalk across my screen I had the realisation that in the last year we’ve witnessed a huge increase in CG animal appearances in films, advertising and on social media. This outbreak has also brought with it animal memes, videos and merchandise and we are now receiving more interest in our CG animal creation than ever before. Below I look at a few key players coming aboard the Arc and why more and more brands are turning to VFX for their animal stars.
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We’ve got a few little Google VR cardboard projects underway, including Columbia Road, and thought it would be a good idea to have a nice way to present both the concept of Cardboard to those not overly familiar and the projects we’ve got cooking up. If you have a Cardboard then why not check out the stereoscopic render.
As an inquisitive bunch we are often investigating new uses for technology and creating new demos and IP. With this at our heart, at the end of last year we started our ‘Intro to VR’ demo days, visiting numerous agencies to share a little virtual reality love and giving others a chance to get up close and personal with the technology.
This morning we packaged up lots of lovely Google Cardboards to share with our friends. We love how easy, accessible and effective Google Cardboard is for giving everyone a wonderful virtual experience.